We submitted our first iPad app last night just in time for the iPad launch. But it wasn't easy. So we want to share what we found to do the trick:
1. In Xcode, whilst your project is highlighted, select the "i" button to view the project's info window
2. From the "Configurations" tab, duplicate your Release configuration and rename as Distribution
3. From the "Build" tab, change these settings for your new Distribution configuration:
- Architecture to "armv7" (you need to manually add this in for iPad only apps)
- Base SDK to "iPhone Device 3.2"
- Valid Architecture to "armv7" (you need to manually add this in again)
- Code Signing Identity to your Distribution profile
- Target Device Family to "iPad"
- iPhone OS Deployment Target to "iPhone OS 3.2"
4. Highlight your project from Targets, and view your Target info by pressing on the "i" button
5. Make sure all the settings match the above list
6. Now the tricky bit, unlike what is mentioned on Apple developer site and in the iPad UI guide document, you need to include a 57x57 icon in .png format and not a 48x48 one! So make sure your 57x57 icon is included in your resources folder and on the info.plist (under CFBundleIconFiles)
7. Also include a 72x72 icon
8. Make sure you have only included two icons (we were having problems submitting when our info.plist included all three sizes)
9. Last build step, we promise, select Active SDK to be "Use Base SDK" and Active Configuration to "Distribution" and now hit build!
10. Do a quick check that your build includes your distribution codesign and mobile provision form your build result logs.
11. Now that everything is in order, find your app's binary by right clicking on your app from the Products folder and selecting "Reveal in Finder"
12. Compress your compiled app and you are ready to submit
Best of luck!
Posted via email from Super Monko Studio